// CSC 234 01TR WalstonW

class Spike : public Player
{
        public:
        // default constructor which takes:      
        // initial x/y potision, sprite resolition x/y       
        // as the Player class constructor does
        Spike(int, int, int, int);
        
        std::vector <SpikeNeedle*> spikes;
        
        // this method animates jumping and falling
        // will handle left and right movements
        // in the near future
        void animate();     
};
